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<title>joewamp's CGPortoflio Gallery</title>
<link>http://joewamp.cgsociety.org/gallery/</link>
<description>joewamp's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Boss Hog</title>
	<link>http://joewamp.cgsociety.org/gallery/763848</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g94/263594/263594_1242368270_small.jpg"><br><br>A high res character I did for Duke Nukem Forever a few years ago when I worked there. He's a mutated Pig Cop and stands 15-20 ft tall.<br />
<br />
Base model was made in Max, detail modelling and texturing in zbrush. Hair w/ Max hair. Rendered in Max.<br />
<br />
Sorry, no fancy background, just glad I can finally show some of my work from back then.<br />
<br />
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	</description>
	<pubDate>Fri, 15 May 2009 01:17:54 +0000</pubDate>
	</item>
	<item>
	<title>Cinderella</title>
	<link>http://joewamp.cgsociety.org/gallery/661021</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/263594/263594_1217995597_small.jpg"><br><br>This is a concept for a game that was unfortunately cancelled. The premise focused around twisted fairy tales and this is the twisted princess Cinderella. <br />
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She has the ability to generate heat - so much so, she can shape glass at will. Her entire body has been burnt accidentally with her own power so she wears a wig, mask, and covers nearly every inch of her body w/ clothing. <br />
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I built the mask, slipper, and burnt head in max and zbrush. I montaged the renders in the final image w/ other photosourcing. I hand painted (uh, in photoshop <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /> ) the hair, tassles, eyes, and the designs on the pillow and mask.]]>
	</description>
	<pubDate>Wed, 06 Aug 2008 04:06:57 +0000</pubDate>
	</item>
	<item>
	<title>Snow White, the Wicked Queen</title>
	<link>http://joewamp.cgsociety.org/gallery/620845</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/263594/263594_1208200162_small.jpg"><br><br>This concept was created for a twisted Fairy Tale game that was cancelled. Snow White is actually a malicious little girl that likes to kill other little girls, often by poisoning them with apples.<br />
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Some of the jewelry, the black lace, background, and the apple were photosourced. The rest is hand painted on this particular image.]]>
	</description>
	<pubDate>Mon, 14 Apr 2008 19:09:25 +0000</pubDate>
	</item>
	<item>
	<title>Supacharge!</title>
	<link>http://joewamp.cgsociety.org/gallery/619357</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/263594/263594_1207856250_small.jpg"><br><br>This is the high res model and textures for a game character created for a pitch that never secured a deal.]]>
	</description>
	<pubDate>Thu, 10 Apr 2008 19:37:33 +0000</pubDate>
	</item>
	<item>
	<title>Coil (Jet-boot Chick)</title>
	<link>http://joewamp.cgsociety.org/gallery/455855</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/263594/263594_1169753516_small.jpg"><br><br>This character was partially influenced by the art of Sorayama and James &quot;Hawkprey&quot; Hawkins. I also wanted a hint of anime style with the background.<br />
How was the image made: Pretty typical modeling. I used materials vs. texturing for everything but the background. I used Max particle effects and warp for the jetboot smoke. The background is actually a giant tube that spins to give the impression of movement for the animation (can be viewed on my website @ www.3dprofessional.com).<br />
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	</description>
	<pubDate>Thu, 25 Jan 2007 19:32:20 +0000</pubDate>
	</item>
	<item>
	<title>Bound Demon</title>
	<link>http://joewamp.cgsociety.org/gallery/454210</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/263594/263594_1169421832_small.jpg"><br><br>Base model was created in max. Model detail and texturing was done in zbrush. Environment and animation was Max as well, with a bit of post editing in Premiere for the animation (as can be seen on my site www.3dprofessional.com).]]>
	</description>
	<pubDate>Sun, 21 Jan 2007 23:23:55 +0000</pubDate>
	</item>
	<item>
	<title>Sneezy</title>
	<link>http://joewamp.cgsociety.org/gallery/618205</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/263594/263594_1207619152_small.jpg"><br><br>This guy is an early version of one of the &quot;Seven Deadly Dwarves&quot;, created for a twisted fairy tale game that unfortunately got canned.]]>
	</description>
	<pubDate>Tue, 08 Apr 2008 01:45:56 +0000</pubDate>
	</item>
	<item>
	<title>Frank Castle a.k.a. The Punisher</title>
	<link>http://joewamp.cgsociety.org/gallery/463283</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/263594/263594_1171396124_small.jpg"><br><br>I've been a Punisher comics fan since I was a kid. Tim Bradstreet was a pretty hefty influence for the hair and face. I also tried to capture a bit of the Mike Zeck craziness in the eyes and eyebrows. And the armor was inspired (but heavily modified) by Klaus Janson's makeshift armor from Punisher unlimited #2 (thought the metal chest plate w/ spray paint was cool as a kid and it stuck with me).<br />
How was the image made:Body, pants, and head were zbrush (base model max). Did a little denting on the armor in Zbrush as well. The body and head texturing was w/ Zbrush. I used Zmapper for the head. The rest was traditional modeling and texturing. <br />
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	</description>
	<pubDate>Tue, 13 Feb 2007 19:48:54 +0000</pubDate>
	</item>
	<item>
	<title>Dancer</title>
	<link>http://joewamp.cgsociety.org/gallery/454203</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/263594/263594_1169420690_small.jpg"><br><br>Dancer/stripper. Wanted to do a fairly &quot;normal&quot; character. <br />
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The body and face details were modified in Zbrush. The chain was the trickiest part - I used an IK modifier to allow me to shape the chain around her body. <br />
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	</description>
	<pubDate>Sun, 21 Jan 2007 23:04:53 +0000</pubDate>
	</item>
	<item>
	<title>Big Teeth Creature WIP</title>
	<link>http://joewamp.cgsociety.org/gallery/454202</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/263594/263594_1169420564_small.jpg"><br><br>Just playing with the poly limits of Zbrush. Made the base model in Max and subdivided it like crazy in Zbrush to sculpt the detail. ]]>
	</description>
	<pubDate>Sun, 21 Jan 2007 23:02:47 +0000</pubDate>
	</item>
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